Using Four Keyboards in Unity - tips?...

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holywow
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Joined: 22 Nov 2021, 21:47

Using Four Keyboards in Unity - tips?...

Post by holywow » 22 Nov 2021, 22:23

Hi everyone... I'm curious if anyone would have any insight on if luamacros could allow a game engine, like Unity, to support and distinguish between four separate keyboards. e.g., four players can sit in front of four keyboards and type things simultaneously.

I can see a few ways to accomplish this with TWO keyboards... the easiest way would be to remap the second keyboard's letters (A-Z) to special characters (#{}:<>, etc). It wouldn't be a big challenge to have a game engine listen for these special characters and then remap them back to the standard alphabet.

However, I really have no idea how to accomplish it with four keyboards. One idea that came to mind was having keyboards send joystick button commands, but I couldn't find any documentation on this. Any ideas?...

For context: I would like to develop a prototype of a typing game where four players type simultaneously. I've developed a small two-player typing game, and four players is the logical evolution of that!

https://www.youtube.com/watch?v=NoOuUdU1It8

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