Search found 735 matches
- 20 Jan 2014, 08:54
- Forum: General
- Topic: A little help for a newbie please!
- Replies: 4
- Views: 6889
Re: A little help for a newbie please!
The code looks fine. I can not check myself as I don't use FSX any more, but maybe the value for VOR1 doesn't come in hexa BCD but as real value. So I would try: HIDMacros.FSXEvent "VOR1_SET", frq And maybe for debugging purposes just start with something like HIDMacros.FSXEvent "VOR1_SET", 123 and ...
- 02 Dec 2013, 09:08
- Forum: Support - bugs
- Topic: problem with acute accent dead key in spanish keyboard
- Replies: 11
- Views: 16716
Re: problem with acute accent dead key in spanish keyboard
Thanks, will have a look
- 28 Nov 2013, 08:58
- Forum: General
- Topic: How many keyboards can be used?
- Replies: 1
- Views: 3356
Re: How many keyboards can be used?
I personally use 3 keyboards flying in XPL10.
There's no limit implemented in HidMacros so if Windows see all keyboards, HidMacros should handle it.
But I never tried so there might be some "unexpected" situations... theoretically.
Let us know if you try
There's no limit implemented in HidMacros so if Windows see all keyboards, HidMacros should handle it.
But I never tried so there might be some "unexpected" situations... theoretically.
Let us know if you try
- 22 Oct 2013, 07:32
- Forum: General
- Topic: Internals: How do you block the original key event?
- Replies: 8
- Views: 10913
Re: Internals: How do you block the original key event?
I think it's mentioned in that topic. I have memory mapped file for communication between raw input handling and keyboard hook. So code listening to row input message receives message and stores keyboard and key code into memory. When keyboard hook injected to active application receives regular key...
- 21 Oct 2013, 08:13
- Forum: General
- Topic: Internals: How do you block the original key event?
- Replies: 8
- Views: 10913
- 18 Oct 2013, 07:32
- Forum: General
- Topic: Multiple Keyboards
- Replies: 1
- Views: 3211
Re: Multiple Keyboards
No.
It must be supported by the game
It must be supported by the game
Re: Keydown
As I said. I could add special commands to send only key down or only key up windows message. But I can not tell whether it would be correctly recognized by your game.
Providing a command that would send repeatedly keystrokes until explicitly cancelled would be quite complicated.
Providing a command that would send repeatedly keystrokes until explicitly cancelled would be quite complicated.
Re: Keydown
You don't need IsButtonPressed in your script, link to button is mapped by macro itself. This call is additional tool for more complex scripts. Anyway, yes, SendKeys sends only single keystroke. So you need to achieve having joystick button simulating keyboard key? Pulling the switch (button) should...
- 23 Sep 2013, 07:49
- Forum: General
- Topic: 64bit plugin for Xplane
- Replies: 0
- Views: 3381
64bit plugin for Xplane
64bit version of Xplane plugin is available now in http://www.hidmacros.eu/HidMacros_23.zip.
You have to update not only plugin but HidMacros.exe as well.
I did only basic testing so please report any issues.
You have to update not only plugin but HidMacros.exe as well.
I did only basic testing so please report any issues.
- 04 Sep 2013, 02:17
- Forum: General
- Topic: How to block original function of mouse button?
- Replies: 2
- Views: 3769
Re: How to block original function of mouse button?
It can happen as blocking mouse events is quite tricky.
Better use joystick/gamepad button.
Better use joystick/gamepad button.